Sunday, 28 February 2010
Modeling Human

This human had be be very low poly because then it could be smoothed. I modeled the human using Mel Scripting. the human i used for reference was Wonder woman. This piece of concept was ideal for modeling the human because all the measurements of the body are the same from different angles of the wonder woman figure.
Thursday, 25 February 2010
Boat Show
Wednesday, 24 February 2010
Hyper-shader
Tires
Problem
Understanding Maya
The first thing I do is make sure that the file will be set to the right project. I then plan what parts of the Trike I will build first. I start with building the body. I choose the polygon cube and then scale it to a thin tube shape. Inserting the edge loop tool gives me extra faces so I can extrude each part I want. When I have extruded, I rotate the polygon to the angle I want it. I do the same process with the rest of the frame work and engine.
If you don’t do the tires as low poly as you can it can add too many faces to the vehicle. So I chose to bump map my tires which gives a good grip effect. It Is important that you keep saving the scene in case the software crashes.
Once the model is built I texture it from the Hypershader. It is important that you name every texture you do because it will cause confusion and also if you are importing objects in to another environment, you may have two textures with the same name and they could overwrite each other. I chose Blinn’s for all the framework. I added a file to one Blinn using a rusty texture which was a jpeg. Once that file was placed I used automatic mapping which sets the UV texturing in the right place It is also important that you change the components of the texture so it is right for what you have built, for example, Reflectivity. There was a light on the front of the Trike so I added a glow texture. Once everything is built, I want my Trike to be rendered in the best quality so I turn on the Mental Ray option from the plug in manager. Once it’s rendered I can save the image.
Building the Chike
vehicles - Boat
Tuesday, 23 February 2010
Mental Ray
Mental Ray offers physically accurate lighting for photorealistic rendering of images. Also a distributed rendering solution that works independently of certain Autodesk 3D software through a command-line interface. A robust shading language that enables you to extend the extensive shader library in Autodesk 3D software to create desired rendering effects. Mental Ray is an industry-standard rendering software found in leading film, broadcast, web multimedia and marketing, and design visualization facilities around the world.
Maya Rendering
Rendering is the process of creating an image or sequence of images from a scene.
- Software Rendering
Maya's software renderer is an advanced, multi-threaded renderer. It is a hybrid renderer, offering true raytracing plus the speed advantages of a scan-line renderer.
The Maya software renderer supports all of the various entity types found within Maya including particles, various geometry and paint effects and fluid effects. It also has a robust API for the addition of customer-programmed effects.




















